The Technology of Amasheer


The people of the world of Amasheer live in the skies, above a cloud that has been in place for over eight centuries.

The cloud layer is just less than a half mile up, and is itself almost two hundred and fifty feet thick at its greatest points. Below the clouds are constant rains, which allow the clouds to endlessly cycle and remain.

The tech on Amasheer relies heavily on water-vapor, often siphoned from the ever-present cloud layer, as well as solar and wind. The technology of the world above the clouds relies heavily on steam siphoned from the clouds, and utilizes a great deal of abundant lighter-than-air inert gasses collected from volcanic peaks around the world. The technology is clean, eco-friendly, something many believe the Maju-Orcericians instilled in the saved people who were brought above the clouds, so as to never risk a poisoning as below. Apart from water vapor, and gasses from flames, the technology produces almost no byproducts or pollutions, and most produced are recycled in some manner.

There have been advancements in micro-technology, which have allowed for fairly sophisticated communication, computer, and cybernetic discoveries.


Airships and zeppelins are the main modes of transportation, powered by steam skimmed from the tops of the ever-present clouds, channeled into steam engines that drive them.

Airships come in many varieties. Some are gondola style – a blimp or zeppelin filled with inert lighter-than-air gas on top, and the cargo or passenger craft below. Some are the opposite – the passenger craft atop the balloon. Most are a combination – the balloon is either at the center, with a craft built around it and passenger/cargo compartments all around with a rigid frame – or there are a series of smaller balloons within a rigid frame (most warships and pirate ships are of this nature). All of these craft have a large propeller at the rear, and additional other forms of vents, propellers, and wings of varying sizes.

Arships fall into three primary classes:

Light airships are completely non-rigid craft, the gondola or top-side style airships. Subclasses include small, medium, large

Medium airships are semi-rigid, usually the large central balloon with various compartments built around it. These often have a patchwork appearance. Subclasses include small, medium, large

Heavy airships are fully rigid, employing multiple balloons within their rigid and or armored hull. Heavy airship subclasses include small, medium, large and capital.

Capital heavy airships are warships, armed and armored to deliver and take immense punishment. There are capital heavy airships that carry squadrons of biplanes for patrols and attacks against pirates.

Airships range in speed from the speed of the wind blowing them up to hundreds of miles per hour. Speed is usually dependent on the size of the propeller or propellers, size and power of the engines, and relative weight and size of the overall airship. On average, these craft travel between 30 and 100 miles per hour, with exceptions in either direction.

Balloons are seldom used, though on occasion someone will employ such a simple craft for short distance travel. Size and speed majorly limit travel in this way.

Some craft also employ sails to use wind to aid them in higher speed travel. There are also craft that exclusively rely on wind to steer them – airsailors. These also come in varying sizes and shapes.

There are also gliders and unique bi-planes that also steam powered, but shorter distance and far less efficient. The steam and fuel cells in these smaller craft are limited.


Biplanes come in different sizes, but are smaller by far than even the smallest airships. They are entirely rigid, and rely solely on their steam engines and propellers to fly. They are, as such, limited to shorter distances, and usually can carry next to no cargo, and less than a dozen passengers. By-and-large, these are employed as attack craft – armed with multiple Gatling guns, and sometimes with missiles. They are usually faster and far more maneuverable than airships – but cannot employ large or heavy enough engines for more than a few hours travel. Some are able to go into a glider mode for greater distance.

Most cities do have an air force of biplanes specifically for defense – though a biplane against one of the larger, heavy airships or capital airships will be hard pressed to deliver much damage. Usually ship-to-ship combat will occur between heavy airships, including but not limited to firefights and boarding parties.


Weapons employed in the skies of Amasheer include cannons firing anything from large, iron ball shot to bullets capable of piercing armored airship hulls. Smaller guns fire bullets as well at a higher speed, but smaller shot. These are more effective against less-armored craft, and biplanes.

Some airships are employing a new technology – energy weapons. These use either lightning to electrify a ship and its crew to stun or disable them – or heat energy to expand and explode the balloons. This is only available on the largest capital heavy airships – as they require an enormous amount of energy, and can be fired only once every few minutes. They also have some backfire issues, but they can do far more damage in one shot than a volley of cannon fire.

There are also missiles – sleek, stub-winged projectiles with two or three high-speed propellers that fly strictly in a straight line, and can only travel distances of about a mile, total. They are packed with explosive powders, and are almost exclusively employed for attacks on cities and airships, as they can be fired only once and must be perfectly aimed to be effective. These are most often employed by biplanes to give them more punch against armed and armored airships.

Cities often have defenses of cannon batteries, energy weapons, and small arms fire to use against attackers. However, some of the less organized or more poorly ruled cities are ill prepared, and their defenses may not be manned or well maintained, and thus ineffective. Cities prefer to rely on their flying navies for their defenses, hoping any attacker will be stopped well before they reach the floating lands.

The people of Amasheer are armed with a range of blades and pistols and rifles. Some militaries have developed personal Gatling guns for more rapid fire. Energy weapons are also available for personal use, but these require heavy steam packs, can only be fired once every thirty or so seconds, in order to recharge between shots, and usually fire off lightning either to electrify and stun up to vaporizing. These are expensive, hard to wield weapons, and are generally banned by most communities.
It is rumored that one or two of the larger cities have developed smaller, easier to conceal steam packs and associated guns. While these are largely frowned upon and often outright banned, some are proponents of the cleaner, more effective power of energy weapons such as these.

Other tech, resources

There are basic computer systems and micro-technologies that help everyday activities in the world. These are fairly simple systems, and mostly crunch numbers for regulating the drift and floatation of the cities and airships, wireless and wired communications systems and routing, and control systems in the maglev trains. There are computer memory banks and information storage depots in most of the cities, built over the past century for better historical maintenance of the affairs of Amasheer. Scientists are working on robots and other computerized systems all the time, attempting to improve the level of technology.

Some people have grafted cybernetic implants to their bodies. Arms, eyes, memory systems, and even in some cases weapons can be found on some of the citizens. This is costly, and often causes these people to be outcasts from their community. Some of the Maju-Orcericians have grafted memory caps to themselves for better recollection and recall, and as they are bald this further marks them. Most of the cyborgs are not well-trusted by the general public – a lot of people feel it is unnatural, and those who have made this choice are looked upon with suspicion. Exceptions are those who may have lost a limb in an accident or something of that nature, and have a more natural cybernetic piece.

The cities generate electricity either by special magnetic engines or steam engines. There are radio signals broadcasting across the cities, and between the cities and airships. There are also wired voice systems across the cities, and often within the airships as well. Homes have running water, toilets, and similar modern conveniences.

Volcanic ash is used to make glass. Jewels, gemstones, gold and silver are also refined from the caverns of the volcanoes, as well as volcanic magma being utilized for energy to heat steam for use in engines and various systems all over the world.